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An Interactive Mobile App Game to Address Aggression (RegnaTales): Pilot Quantitative Study

An Interactive Mobile App Game to Address Aggression (RegnaTales): Pilot Quantitative Study

Kruskal-Wallis H tests were conducted to examine if there were differences in playability and usability scores among the mobile apps.

Jeffrey G Ong, Nikki S Lim-Ashworth, Yoon P Ooi, Jillian S Boon, Rebecca P Ang, Dion H Goh, Say H Ong, Daniel S Fung

JMIR Serious Games 2019;7(2):e13242


Uptake and Acceptability of Information and Communication Technology in a Community-Based Cohort of People Who Inject Drugs: Implications for Mobile Health Interventions

Uptake and Acceptability of Information and Communication Technology in a Community-Based Cohort of People Who Inject Drugs: Implications for Mobile Health Interventions

Chi-squared tests were used to assess whether any individual characteristics were associated with phone ownership and Web use, assuming that a p-value less than or equal to 0.05 indicated a statistically significant bivariate association.Using logistic regression

Andrew Genz, Gregory Kirk, Damani Piggott, Shruti H Mehta, Beth S Linas, Ryan P Westergaard

JMIR Mhealth Uhealth 2015;3(2):e70


There's an App for That: Content Analysis of Paid Health and Fitness Apps

There's an App for That: Content Analysis of Paid Health and Fitness Apps

Apps that cost > US $1 ($0.99) were significantly more likely to be coded as intending to promote health or prevent disease (P < .001).

Joshua H. West, P. Cougar Hall, Carl L. Hanson, Michael D. Barnes, Christophe Giraud-Carrier, James Barrett

J Med Internet Res 2012;14(3):e72