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Published on in Vol 11 (2026)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/79648, first published .
Nurse using a tablet with educational game options in a medical office.

SMARTCLOTH-Odyssey for Nutrition Education in Type 1 Diabetes: Development and Acceptability Study of a Gamified Web-Based Platform for Diabetes Nurse Educators Using a Human-Centered Design Approach

SMARTCLOTH-Odyssey for Nutrition Education in Type 1 Diabetes: Development and Acceptability Study of a Gamified Web-Based Platform for Diabetes Nurse Educators Using a Human-Centered Design Approach

Guillermo Molina-Recio   1, 2 * , RN, MSc, PhD ;   Ana-Belen Ariza-Jimenez   3, 4, 5 * , MScPH, Prof Dr Med, PhD ;   Alberto Membrillo-del Pozo   1, 2 * , PhD ;   Sandra Zafrilla-Sanchez   6 * , BSc, MSc ;   Jose Alvarez-Moral   1 * , BSc, MSc ;   Jose-Luis Velez-Leon   1 * , BSc, MSc ;   Rosa Gonzalez-Illanes   1 * , BSc, MSc ;   Rafael Molina-Luque   1, 2 * , RN, MSc, PhD

1 Lifestyles, Innovation and Health Associated Group, Instituto Maimónides de Investigación Biomédica de Córdoba, Cordoba, Spain

2 Department of Nursing, Pharmacology, and Physiotherapy,, University of Córdoba, Cordoba, Spain

3 Pediatric Endocrinology Service, Hospital Universitario Reina Sofía, Cordoba, Spain

4 Faculty of Medicine and Nursing, University of Córdoba, Cordoba, Spain

5 Growth Study Group. Pediatric Endocrinology and Nutrition, Instituto Maimónides de Investigación Biomédica de Córdoba, Cordoba, Spain

6 Faculty of Health Sciences, Universidad Tecnológica Atlántico Mediterráneo - UTAMED, Campanillas (Malaga), Spain

*all authors contributed equally

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